CS:Potion Shop

From Anstepedia


This article is currently being developed or reviewed.
Some statements may be disputed, incorrect, and subject to change at any time.
Please speak to the Rah or appropriate staff before treating this page as official rules/continuity.


This list is not exhaustive, and it is quite probable that better things can be found on quests. This is just a list of items that can be purchased in the Magical Potion Shop of Ansteorra.
Table of contents

Basic Potions/Reagents

Name Price (SP) Effect Notes
Potion of Minor Healing 15 Heals 15 HP One Use
Potion of Lesser Healing 25 Heals 30 HP One Use
Potion of Healing 40 Heals 60 HP One Use
Potion of Greater Healing 100 Heals 150 HP One Use
Potion of Major Healing 160 Heals 240 HP One Use
Energy Reagent 40 +1 Preps accumulated in an Arcane spell
(can only use 1 at a time)
One Use
Greater Reagent 100 +2 Preps accumulated in an Arcane spell
(can only use 1 at a time)
One Use
Potion of Cure Disease 50 1d30+15 roll vs. BCR 25 to cure disease One Use
Potion of Cure Paralysis/Blindness 50 1d30+15 roll vs. BCR 25 to cure paralysis or blindness One Use

Advanced Potions/Reagents

For a more exhaustive list of potions and reagents, to check the Specialty/Non-Typical potions page!

Scrolls

To use a scroll, you must have Arcane Prep 1 or Divine Prep 1 unless noted otherwise.

Name Price (SP) Effect Notes
Lesser Elemental Bolt 200 1d30+10 to Hit, 2d8+5 Damage One Use
Elemental Bolt 500 1d30+12 to Hit, 3d12+10 Damage One Use
Greater Elemental Bolt 1000 1d30+12 to Hit, 5d18+10 Damage One Use
Teleportation 150 1d30+10 roll vs. BCR 15(+1 per mile) to teleport to Mages Guild. Can teleport up to 3 Characters. One Use
Holy Writ 40 +1 Preps accumulated in a Divine spell One Use
Holy Rubric 100 +2 Preps accumulated in a Divine spell One Use

Magical Robes

Name Price (SP) MR Bonus Max Dex Bonus Notes
Apprentice Robe 20 +2 +7 --
Initiate Robe 30 +3 +5 --
Acolyte Robe 60 +4 +5 --
Journeymage Robe 75 +6 +3 --
Mage Robe 85 +7 +2 --
Wizard Robe 150 +8 +0 --
Magus Robe 200 +9 +2 --
Grandmaster Robe 300 +10 +1 --
Archmagus Robe 500 +12 +1 --


Magical Armor

Name Price (SP) AC/MR Bonus Max Dex Bonus Notes
Rune-hemmed Clothing 20 +1/+1 +7 --
Heavy Robes 30 +2/+1 +5 --
Embellished Leather Armor 60 +2/+2 +5 --
Enchanted Hauberk 75 +3/+3 +3 --
Spellweaved Armor 85 +4/+3 +2 --
Arcane Mail 150 +4/+4 +0 --
Arcane Plate 200 +5/+4 +2 --
Elemental Mail 300 +5/+5 +1 --
Elemental Plate 500 +6/+6 +1 --


Magic Staves

Type Name Price (SP) Damage Focus Bonus Notes
All Walking Stick 13 1d6 +0 Dual Weapon.
Apprentice Staff 50 1d6 +1 Dual Weapon.
Gnarled Staff 200 1d6 +2 Dual Weapon.
Staff of the Wise 300 1d6 +3 Dual Weapon.
Staff of the Kyi 100 1d8 +1 Dual Weapon. Grants Dual Wield 2 While Wielded
Staff of the Spirit 600 1d10 +2 Dual Weapon. Grants Dual Wield 3 While Wielded
Arcane Staves Master's Staff 800 1d6 +4 Dual Weapon. Level 18+, +2 Int
Grandmaster's Staff 1500 1d8 +5 Dual Weapon. Level 24+, +2 Int
Clerical Staves Crozier 800 1d8 +4 Dual Weapon. Level 18+, +2 Wis
Bishop's Crozier 1500 1d10 +5 Dual Weapon. Level 24+, +2 Wis