CS:Item Creation

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Table of contents


Welcome to the exciting world of Item Creation, where items are created and… that’s actually pretty much it. The basics are quite a simple thing, but it gets complicated down the road. So hold tight and don’t lose your hat. We’re about to learn the ways of Item Creation.

The Very Basics

To begin with there are five types of creation:

Creating and enchanting magical jewelry, such as rings, bracelets, and necklaces.
Creating non-metal armor and clothing.
Creating metal armor, weapons, and items that are not jewelry.
Creation of magical potions
Creation of wooden items, such as staves, bows, arrows, and crossbows.

Each of these has a corresponding Item Skill. Typically, most items require one to three levels of whichever skill or skills relate to the materials used in the item. A prime example would be a Shortspear, which requires Smithing 1 and Woodworking 1. The materials required to craft a Shortspear are 1 Rod and 1 Small Ingot. See how that works out?

Secondly, you’ll need to know what materials are needed for the item you’re attempting to create. This one can get complicated, but for basic items all you need is the Pattern Shop. This tells you how many of which materials you’ll need, and which sizes of materials you’ll need to use for any given item. Each pattern has to be bought once before the aspiring crafter can make the item they plan to, but after being bought they can create as many as they like. Just so long as they have the skills and the materials.

Enchanted items are the difficult ones, and are covered in their own section.

Third, once you know you’ve got the skills, the materials, and a pattern, all you need to do is make it. If you want to RP it out, that’s great! Otherwise, a bit of time while logged out can be considered the crafting time. Just remember it’s not an Insta-Craft System.

And that’s all there is to it! Simple, eh?

Enchantment Crafting

First off, you might be asking yourself “What is an Enchanted Item?” Thankfully, that’s an easy one to answer. An Enchanted Item is any item with bonuses to it! More specifically, an item with IB. What’s IB? Check out Magic Item Bonus for the full definition. It'll help out a lot of things if you do.

The Steps

Now that we know what an Enchanted Item is it’s just a matter of time before people want to make their own. And that’s what we’re going to cover here. There are four steps to making an Enchanted Item, and they are as follows:

1. Find out what type of item and the total IB of the enchantment.

2. Buy the Materials that can hold such an enchantment.

3. Enchant the Materials.

4. Craft the Materials into the Enchanted Item you want!

Each of these steps is complicated enough that I’ll break them up and deal with each individually.

Type of item, type of enchantment

The first step in making an enchanted item is discovering what type of item it’s going to be. Almost all of the imaginable items that can actually be enchanted can be found in the Pattern Shop. If you’re the one actually crafting the item, you’ll also want to make sure you have the required skill levels to make it in the end.

The second step is deciding what kind of enchantment the item will have. The best place to find out what is or isn’t possible is by checking Magic Item Bonus. Figure out how many of whichever you want and add up all the numbers to figure out the total IB of the enchantment.

Buying the right Materials

Now that you know the item, you know how many of what type and size of Materials you need to craft it. But what kind of Materials do you need for Enchanted Items? Take a look at the Crafter’s Shop. See that row marked ‘Special’ with all the Enchant(#)s? Each of those #s is saying how much IB any given material can hold. Some, like Silver Bands, can only hold 1 IB, while others, like Orichalcum Ingots, can hold an infinite amount. Think of it like a certain sized bucket. The higher the IB, the bigger the bucket needed to hold it all. And remember, an item halfway between two IBs requires the one above it. An IB of 1.5 requires Enchant(2) materials and so forth.

Now here’s the real catch. When choosing the Materials for the crafting of an Enchanted Item, all of them must have an equal Enchant #. For example, if an enchanter were attempting to craft a Shirt (which requires 2 Patches) with +2 AC (2 IB), it would have to be crafted using Silk (Enchant 2) for both Patches. Similarly if two styles of materials are needed: each style of material must have equal amounts of IB open. A +2 ThD Spear uses 1 Large Rod and 1 Ingot. You would have to use an Elm Rod and a Silver Ingot.

Enchanting the item

Though the rest of the Creation system does not require a roll to successfully craft, the enchantment process still does. Once all of the Materials have been bought, a Mage with the Enchantment school can attempt to enchant the items themselves. The roll to do this is a simple 1d30+CR roll versus a BCR based on the type and power of the enchantment.

The BCR is equal to:

    / +2 for every +1 weapon-specific Th or D
   / +3 for every +1 Base Stats, Th, D and school-specific CR.
   \ +5 for every +1 AC/MR/ThD/CR
    \ +12 for every +1 Attack/Prep per Round.

As an example, the BCR to enchant +2 ThD is 15 + 5 + 5, or 25. +1 AC/MR is also 15 + 5 + 5. These may be mixed together in any way. Simply take 15 and add the numbers together. Try and figure out the BCR for a +4 Str, +2 ThD, +1 AC item would be.

Scary, isn’t it? (It’s the same answer to Life, the Universe and Everything)

‘’’As a warning; if the roll does not meet or beat the BCR, all materials are destroyed. ‘’’

Miscellaneous Items

Some items don't give bonuses, but need special enchantments, such as Kitzibeth's Satchel of Holding, or Rakuro's Bottomless Sleeves. For these items, any Taneest/a or appropriate official can give you the required crafting level and/or BCR for enchantment.

Multiple Enchanters

As an added bonus, there may be more than just a single person attempting to enchant the materials. If several people combine their efforts to enchant an item, they roll 1d30+ (Highest CR + All other CRs halved). For example, if Bob (CR: +16), Joe (CR: +8) and Susan (CR: +12) all decided to attempt to craft a +4 CR item together (with a frightening BCR of 35), they would take the highest CR among them (Bob’s) and add to it ½ of the others’ (+4 and +6). This would result in them rolling 1d30+26 vs. that BCR of 35.

It’s easy with teamwork!

The final step

Now that you have the enchanted materials, all that’s left is to craft them into a complete item. Again, this reverts back to the Basics of Item Creation. Since you’ve got the materials, all you need is the appropriate skills and the item will be made. However, with Enchanted Items, there is one more skill that’s always required. Magic Craft (found on the Item Skills page) has to be at a high enough level for the item being crafted. Very much like choosing materials, if it’s a #.5 IB, you need to have the next level up (1.5 IB requires Magic Craft 2 and so on).

Refining Items

Refining items is a cool new feature of this system. Sometimes, you may have a pattern which requires an Ingot, but all you have is two Small Ingots. Don't fret! You can combine the two Small Ingots to create an Ingot! When you combine two items, the bonuses do not stack (except for Gems, see below). When you combine items, they must be of the same type, so two Small Crystal Ingots can be forged into one Crystal Ingot, but a Small Crystal Ingot and a Small Iron Ingot cannot be combined at all. The formula for combining is such:

1 Large = 2 Average = 4 Small = 8 Tiny

You can only combine two items at a time, so from 4 Tiny items, you have to combine them into 2 Small items, and then combine those into an Average item. You can also split items in the same way. Gems, however, cannot be combined.

Powdering Gems

When you powder a Gem, its size category decreases by one, so a Pristine Gem's powder makes an Ounce, a smooth Gem makes a Dram, and a Rough Gem makes a Scruple. Gem Shards cannot be powdered.

Last Words

So now you know everything there is to know about Item Creation. Or at least, that’s the idea of this little guide. There will almost always be an exception somewhere along the lines -- a tweak or an oddity there -- but hopefully this will get you started, and it will be updated for clarity's sake as we go.

Hope it's helped, and happy crafting.