CS:Armory

From Anstepedia

Notes

  • Metal items are made with Iron, wooden items are Maple, patches are Leather.
  • Prices are calculated by their item creation cost using these materials.
  • All crafting notes are displayed with a simple format. First, the category which they are subject to (Alchemy, Smithing, Woodworking, etc.) followed immediately by the level required to craft such. -- ex; Tailoring 2. An item in the Tailoring category, requiring a Tailoring Skill of 2 or higher to craft. If there are a combination of two crafting notes for a single item, both crafting skills at the levels listed are prerequisite to crafting that item. See Item Creation for more details.
Table of contents


Swords, Knives, and Axes

Name(s) Size Price (SP) Range Damage Special Notes
Dagger, KnifeTiny
Basic
2Melee1d4--Finesse Style can be used. Can be thrown, range 3 squares.
Parrying DaggerTiny
Martial
12Melee--+3 ACAC bonus if used with fencing weapon only.
Foil, ThinbladeSmall
Martial
12Melee1d5+1 DisarmFinesse Style can be used. Fencing Weapon
Hand Axe, Throwing AxeSmall
Basic
6Melee1d6--Can be thrown, range 2 squares.
ShortswordSmall
Basic
6Melee1d6----
Battleaxe, Dwarven AxeMedium
Martial
10Melee1d8----
Bastard SwordMedium
Martial
14Melee1d10--2 Handed
Epee, Royal BladeMedium
Martial
15Melee1d7+1 DisarmFinesse Style can be used. Fencing Weapon
Longsword, EinhanderMedium
Martial
10Melee1d8----
Rapier, SaberMedium
Martial
20Melee1d8+1 DisarmFinesse Style can be used. Fencing Weapon
Scimitar, ElvenbladeMedium
Exotic
30Melee1d9--Finesse Syle can be used.
Greataxe, War AxeLarge
Martial
20Melee1d12--2 Handed
Zweihander, Greatsword, ClaymoreLarge
Martial
40Melee2d6--2 Handed
DreihanderLarge
Exotic
60Melee2d10--Str 22+ to use, 2 Handed

Polearms and Staves

Name(s) Size Price (SP) Range Damage Special Notes
Shortspear, JavelinMedium
Basic
6Melee1d8--Can be thrown, range 3 squares.
TridentMedium
Exotic
102 squares1d8+1 Disarm--
Halberd, Voulge, GuisarmeLarge
Martial
132 squares1d10+1 Disarm2 Handed
Quarterstaff, Bo StaffLarge
Basic
13Melee1d6+1 Attack2 Handed, counts as dual wield if used for +1 Attacks
Spear, LongspearLarge
Basic
152 squares1d10--2 Handed, can be thrown, range 3 squares.
Scythe, Headsman's AxeLarge
Martial
18Melee3d4--2 Handed

Glove Weapons

Name(s) Size Price (SP) Range Damage Special Crafting Notes
Claw ExtendersSmall
Exotic
6Melee+1 Dice--Smithing 2Improves unarmed damage dice
Heavy GauntletsSmall
Basic
13Melee1d7--Smithing 1
Tailoring 2
--
Spiked GauntletsSmall
Basic
20Melee1d9--Smithing 2
Tailoring 2
--
Wrist ClawsMedium
Exotic
30Melee+2 Dice--Smithing 2Improves unarmed damage dice


Blunt Weapons

Name(s) Size Price (SP) Range Damage Special Notes
Light HammerSmall
Basic
2Melee1d5--Can be thrown, range 3 squares.
Light MaceSmall
Basic
5Melee1d6--Can be thrown, range 2 squares.
ClubMedium
Basic
1Melee1d6----
Heavy Mace, War MaceMedium
Martial
10Melee1d8----
WarhammerMedium
Martial
10Melee1d8--Can be thrown, range 2 squares.
GreatclubLarge
Basic
5Melee1d10--2 Handed
Great MaulLarge
Exotic
30Melee2d103x Critical2 Handed; Str 22+ to wield.
On a Critical hit (90+ severity) does triple damage

Ranged Weapons

Name(s) Size Price (SP) Range Damage Special Notes
Darts, NeedlesSmall
Exotic
2 per 102 squares1d4----
Sling, SlingshotSmall
Basic
24 squares1d4Needs Bullets--
WhipMedium
Exotic
82 squares1d4+1 Disarm; +1 Trip--
CrossbowMedium
Basic
504 squares1d8Needs Bolts--
Shortbow, Elven BowMedium
Basic
254 squares1d8Needs Arrows2 Handed
Longbow, War BowLarge
Martial
756 squares1d10Needs Arrows2 Handed
Heavy CrossbowLarge
Martial
756 squares1d12Needs Bolts2 Handed

Armor

Name(s) Type Price (SP) AC Bonus Max Dex Notes
Cloth ArmorArcane20+2+7Fully non-metal armor
Leather ArmorLight30+3+5Fully non-metal armor
Studded Leather ArmorLight60+4+5--
Monk's RobeArcane30+3+6Fully non-metal armor
Scale MailMedium75+6+3--
BreastplateMedium85+7+2--
Chain MailMedium100+7+3--
Splint MailHeavy150+8+0--
Banded MailHeavy200+9+2--
Half-PlateHeavy300+10+1--
Full PlateHeavy500+12+1Full plate is custom fitted, and takes about a fortnight to construct. Thus, they are not readily sold at a blacksmith, but are rather commisioned
Note: Any Metal Armor may be fitted with spikes for an extra 10 SP. The spikes deal 1d6 damage to anyone that tries to punch, or otherwise deal unarmed damage, to the wearer of the armor.

Shields

Name(s) Type Price (SP) AC Bonus Notes
Small Shield, BucklerWooden10+1--
Metal30+1Smithing 2--
Large Shield, Kite ShieldWooden20+2--
Metal40+2--
Tower ShieldMetal60+5-2 to Max Dex Bonus
Note: Metal Shields may be fitted with spikes for an additional 10 SP. The spikes are weapons that deal 1d6 damage. Attacking with a melee weapon and the shield in the same round is considered fighting with two weapons. See: Dual Wielding